Inescapable

Gaia's Vault

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Information

General

Status: Version 4.1 (Version 5 pending)
Gaia's Vault files
Download the handbook (a.k.a. guard directions)

Cell security

There are 4 cells. Each has a cobblestone regenerating floor and walls with one layer of water at the bottom. Guards and visitor access is via the ceiling, which is too high to reach. The bed is located 10 blocks below the cell, using a shulker to respawn the prisoner inside. The cell is (almost) filled up with invulnerable end crystals, to prevent breaking or placing any blocks (almost). If a block is broken, lockdown will trigger. Guards use a composter to observe from above. Bread can be dispensed on the player, and can still be eaten through the crystals.

Outside defense

The prison is surrounded by 92 area kickers. Each contains a shulker box with more than 2 megabytes of data, causing the server to break connection with any player in the 65x65 area around it. Below the prison there is string placed directly on the bedrock, to prevent ender pearl glitching. In the roof, there is a 12-block-thick block mining detector to prevent entering from the top. During AFK mode, no area of the prison is unbanned for more than 15 minutes, to try to prevent breaking any obsidian. Around the main vault, there is a stretched-out checkerboard of obsidian, lava, and bubble columns to stop wither cannons.

More security

When entering the prison, the entry portal turns off and the entrance area is temporarily banned so that the warden, who is safe, can see whether anyone is in the prison that should not be. (The leaving messages in chat will be suspicious.)

There are 12 trap portals in permanently banned areas, which makes it slightly more difficult to enter the prison with a nether portal. The main entry portal will only turn on during imprisonment, visiting, or hiring a new guard.

The warden has a last resort ban which will ban the prisoner, and all parts of the prison permanently. This will trigger automatically if the warden leaves the server while it is enabled.

There are keycard systems in each guard observation area. The guards can pearl glitch into many areas, and several stasis chambers can be used to get them back to the main guard areas, which are full of OP gear.

Two one-entity-doors are placed along the visiting tunnel, for even more security. The killcheck beds can be obstructed by the guards if they want. The only way for a visitor to leave the prison is by legitimately clicking on an exit bed and dying.

Prison videos

Escape videos